Role: Visual Design, Graphic Design, Typographic Design, Motion Graphics
As part of Proletariat Inc.’s Creative Services team, I’ve worked as a marketing artist on the studio’s innovative spellcasting game, Spellbreak—to help maintain, develop, and elevate the visual and graphic design of the game’s marketing art. Here is a selection of promotional assets that I’ve designed to highlight in-game cosmetics and Chapter Pass announcements.
Chapter 3 Title Design
Concept, Typographic Design, Rendering
After my initial ideation and type design, I imported the artwork into Adobe After Effects for material and light rendering—allowing for faster design iteration and implementation for motion graphics applications. The final result combines 3D lights, glows, and turbulent displacement masks to non-destructively create a look with holographic/portal motifs—themes present in Chapter 3: The Wardens.
Visual Design, Graphic Design
Redesigned email marketing templates showcasing their use during Spellbreak – Chapter 3: The Wardens’ release cycle:
Graphic Design, Motion Graphics
Highlighted here are title treatments, transitions, and lower-thirds for trailers and social media promotions:
Designed and produced at Proletariat Inc., in Boston, MA.